tian nya

Game Developer & 2D Artist

About

I'm a Toronto based game developer & artist. I spent most of my life in Ontario, and ever since childhood, I've had a passion for drawing and a knack for computing. I studied piano for 8 years, often participated in holiday concerts, and won several awards from local competitions. My first exposure to video games were Super Mario 64, Runescape and Generation 3 Pokémon, and my favourite genre is the shoot 'em up.Even when I was around 10 years old, I often sketched out hypothetical game ideas and user interfaces (not even knowing the term existed). I made enough of these sketches to fill entire scrapbooks.In 7th grade, I discovered MIT Media Labs' visual programming language Scratch. Scratch was my first experience with programming in general, and many years of experimenting and creating projects would evolve into an earnest interest in developing games. I also picked up game modding in my free time, giving me firsthand experience with real game systems. I realized that I could apply all of my skills — design, drawing, music, computation — towards doing something I loved.Over the years, I put the various skills I learned into practice. I believe that a valuable member in a development team is someone with an understanding of all aspects involved in the development of a project, such that they can perfectly cooperate with their teammates of varying talents. To that end, I aimed to improve myself equally in a wide array of skills, and I continue to do so today while picking up new ones as well.Some of my favourite games:
• Touhou Project
• Nuclear Throne
• Enter the Gungeon
• 100% Orange Juice
• Team Fortress 2

Elite Exorcist Miko

Date2024 (ongoing)
URLSteam
GenreShoot 'em up

Elite Exorcist Miko is an ongoing fangame project based off of hololive production, published under holo Indie. Starring the talent Sakura Miko, the game is a twin-stick shoot 'em up with roguelite elements and a focus on boss battles and melee combat. Inspirations include but are not limited to Touhou Project, Suguri, Nuclear Throne and Enter the Gungeon.The game is intended to be both accessible to new shoot 'em up players and enjoyable for veteran players as well. The player is given a variety of options to customize their experience to their liking, including equipment customization and different combat styles with varying levels of risk vs. reward.The scale of the game is planned to be greater than all of my previous projects. While I am responsible for a large portion of art and all programming/design/music arrangements, I am receiving help from many other skilled creators with this project.The game is currently released in Early Access, with a full release projected for late 2026. A free demo is also available to play.

A selection of some of the art I created for Elite Exorcist Miko. Much of the art is done by me, but I am receiving help from many other artists, particularly for backgrounds and character portraits.Owing to the game's nature as a project based off of hololive production, much of the art here is based on designs belonging to COVER Corp.

The following is a selection of gameplay streams from hololive talents.

WOWOWOW KORONE BOX

Date2021
URLSteam
GenreShoot 'em up

WOWOWOW KORONE BOX is a fangame based off of hololive production. Originally published on itch.io, as of April 12, 2024, it is a title officially published under holo Indie. It features Inugami Korone, member of hololive GAMERS. The game is a top-down shooter with the objective of collecting as many Korone Boxes as possible without getting hit even once. Korone must contend with many enemies and boss battles, but is given a variety of weapons to help her survive. The game is inspired by Vlambeer’s Super Crate Box and Nuclear Throne.The game is intended to capture Korone’s personality and content in a fast-paced and punishing but addictive experience reminiscent of arcade games. Combining the one-life and random weapon acquisition loops of Super Crate Box with the top-down twin stick style of Nuclear Throne, the player is constantly kept on their toes as they progress through an increasingly difficult horde of enemies. The weapon the player has on hand at any given moment determines what tactics are effective, especially when facing the many different bosses.I am responsible for most of the art and all of the programming. The many character designs in the game are based on official hololive designs as well as Korone’s own creations. I arranged the game’s soundtrack, remixing various tracks by other artists. A full list of credits can be found in-game.

The following is a selection of gameplay streams from hololive talents.

Digital Art

Collection of miscellaneous fan art & original illustrations.

hololive Animations

Collection of short hololive animated works/parodies.
Playlist