Gameplay video
![](https://carbon-media.accelerator.net/0000000kn3f/dWKcG0jGsmudfsheNcaiwL;960x540.png?auto=webp)
![](https://carbon-media.accelerator.net/0000000kn3f/f8jloil6TcAcbjIK19ZNV6;960x540.png?auto=webp)
![](https://carbon-media.accelerator.net/0000000kn3f/kawARCv5WgOgbgSt5BUdgu;960x540.png?auto=webp)
![](https://carbon-media.accelerator.net/0000000kn3f/3CkzrakBiopfunNu9mk4Nq;960x540.png?auto=webp)
"Sapce Snake"
Sapce Snake (spelling intentional) is a shoot 'em up prototype developed in Unity, where the player controls a backwards-shooting ship that collects parts for enhanced firepower and an elongated body.
I designed and programmed player/enemy mechanics and interactions, and was in charge of sound design.
This game was developed in a team with Ata Dogan, Ashwin Kamath and Gabriel Duarte. It began as one of many prototypes, and was polished over the course of a semester.
Date |
2018 |
Type |
Shoot 'em up |
URL |
aecswin.itch.io/sapce-snake |