I Wanna Be The Ball

A short but difficult 2-player co-op puzzle game where one player controls the ball and another rotates the entire level, with the goal of bringing the ball to the goal without touching any hazards.

This game was developed in a team with Nicola Battista as part of an assignment where our game is required to draw on a specific emotion. Our target emotion is frustration, which the game evokes like its namesake, Kayin’s “I Wanna Be The Guy”.

Puzzle platformer